Core
- 3D modeling of interiors and furniture: poly modeling, splines, modifiers, retopology, UV unwrapping, texel density.
- Materials & PBR: Albedo/Roughness/Metalness/Normal maps, correct scale, IOR, SSS, glass/metal/fabric/stone, UV packing.
- Lighting: HDRI, IES, light types, global illumination, balancing daylight/artificial light.
- Camera & composition: focus/DOF, exposure, white balance, linear perspective, rule of thirds, image storytelling.
- Rendering: quality/noise tuning, denoising, passes/AOVs, batch rendering, render farms.
- Color & color management: linear workflow, sRGB/ACES, gamma 2.2, LUTs.
- Optimization: instancing, proxies, LODs, light baking, texture sizes, tiling textures, speed vs. quality.
- Post-production: masks/pass comp, color correction, light matte painting.
Software (typical stack)
- DCC: 3ds Max / Blender / Cinema 4D / SketchUp (CAD/BIM import: Revit/Archicad/Rhino).
- Render engines: V-Ray / Corona / Octane / Redshift / Cycles.
- Texturing & materials: Substance 3D Painter/Designer, Quixel Megascans.
- Sims/details: Marvelous Designer (fabrics), SpeedTree (foliage), ZBrush (high-poly detailing).
- Post: Photoshop, Lightroom; if needed—After Effects/DaVinci Resolve.
- Real-time (optional): Unreal Engine 5 (Lumen/Nanite), Twinmotion/Enscape, Unity.
Workflows
- Brief/references/moodboard, technical plans, exact measurements, spec compliance.
- Versioning & asset organization: naming, libraries, links/references, units.
- Scripting/automation (nice to have): MaxScript / Python / Blender API.
- Client communication: scoping, feedback gathering, revisions, deadlines, estimates.
Professional details (what distinguishes a senior)
- Photorealism: micro roughness/grunge, real hardware profiles, believable thicknesses, physically correct light sources.
- Camera match & photomontage: matchmoving, perspective alignment.
- Technical coordination: reading drawings, clash checks, meeting lighting standards (lux/CRI/CCT).
- QA checklists: scale/units, normals/UVs, light leaks, noise/artifacts, clipped highlights.
Soft skills
- Attention to detail, taste and composition, strong visual library.
- Self-management, deadline discipline, handling and implementing feedback, teamwork.