PORTFOLIO
PORTFOLIO
A. FOKIN
[ SINCE 2012 ]
Portfolio
By Alexsandr Fokin
Achievements
Win
top 500
Inoins
Zima StartUp
Sber 500
winner
[ PHOTOS ]
GALLERY
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Render by Alex
Core
  • 3D modeling of interiors and furniture: poly modeling, splines, modifiers, retopology, UV unwrapping, texel density.
  • Materials & PBR: Albedo/Roughness/Metalness/Normal maps, correct scale, IOR, SSS, glass/metal/fabric/stone, UV packing.
  • Lighting: HDRI, IES, light types, global illumination, balancing daylight/artificial light.
  • Camera & composition: focus/DOF, exposure, white balance, linear perspective, rule of thirds, image storytelling.
  • Rendering: quality/noise tuning, denoising, passes/AOVs, batch rendering, render farms.
  • Color & color management: linear workflow, sRGB/ACES, gamma 2.2, LUTs.
  • Optimization: instancing, proxies, LODs, light baking, texture sizes, tiling textures, speed vs. quality.
  • Post-production: masks/pass comp, color correction, light matte painting.
Software (typical stack)
  • DCC: 3ds Max / Blender / Cinema 4D / SketchUp (CAD/BIM import: Revit/Archicad/Rhino).
  • Render engines: V-Ray / Corona / Octane / Redshift / Cycles.
  • Texturing & materials: Substance 3D Painter/Designer, Quixel Megascans.
  • Sims/details: Marvelous Designer (fabrics), SpeedTree (foliage), ZBrush (high-poly detailing).
  • Post: Photoshop, Lightroom; if needed—After Effects/DaVinci Resolve.
  • Real-time (optional): Unreal Engine 5 (Lumen/Nanite), Twinmotion/Enscape, Unity.
Workflows
  • Brief/references/moodboard, technical plans, exact measurements, spec compliance.
  • Versioning & asset organization: naming, libraries, links/references, units.
  • Scripting/automation (nice to have): MaxScript / Python / Blender API.
  • Client communication: scoping, feedback gathering, revisions, deadlines, estimates.
Professional details (what distinguishes a senior)
  • Photorealism: micro roughness/grunge, real hardware profiles, believable thicknesses, physically correct light sources.
  • Camera match & photomontage: matchmoving, perspective alignment.
  • Technical coordination: reading drawings, clash checks, meeting lighting standards (lux/CRI/CCT).
  • QA checklists: scale/units, normals/UVs, light leaks, noise/artifacts, clipped highlights.
Soft skills
  • Attention to detail, taste and composition, strong visual library.
  • Self-management, deadline discipline, handling and implementing feedback, teamwork.
[ MEMBERSHIP ]
Call me
SUBMIT
+